C++ Systems Engineer · Game Engine Developer · Reverse Engineer
Systems engineer with 3+ years shipping cross-platform C++ in production game engines. Specialized in performance-critical systems: graphics pipelines, asset streaming, memory management. Proven track record at Lesta Games (Engine Core, Tanks Blitz). Reverse engineering background with published open-source tooling. 25+ public repositories, 5-platform deployment (Linux, Windows, macOS, iOS, Android).
Reverse engineering toolkit for AirStrike 3D. Binary analysis, APK asset extraction, game preservation tooling. 17 stars.
Production-ready C++ project template. Modern CMake, cross-platform CI/CD, Docker, static analysis integration. 7 stars.
3D game engine on SDL3 with hot reload. Modern C++ architecture, data-oriented design.
English (Professional), Russian (Native), Chinese (Conversational)