wemod_enhancer
HotWemod patcher impl getting rid of C#
R&D C++ engineer
Systems engineer with 3+ years shipping cross-platform C++ in production game engines. Specialized in performance-critical systems: graphics pipelines, asset streaming, memory management.
At Lesta Games (Engine Core, Tanks Blitz), I work on engine systems that power 10M+ active players. My code runs on Linux servers, Android/iOS devices, and Windows clients — all from a single CMake build tree.
Reverse engineering and game preservation are my long-term passions. Published open-source tooling for asset extraction and binary analysis. 30+ public repositories spanning systems programming, tooling, and experimental engines.
Philosophy
Static analysis over runtime debugging. Compile-time safety over runtime checks. Simple, boring, reliable code over clever abstractions. Every line must justify its existence in production.
Impact
Wemod patcher impl getting rid of C#
kyocera_drivers bundles proprietary Kyocera rastertokpsl filter binaries and legacy PPD files into a modern CMake install system for Linux CUPS environments.
Toolkit for AirStrike 3D game analysis and apk asset extraction/package + save file view. For educational research and game preservation.
Translated strings for World Conqueror 4 (RU)
Android interface for Belarusian State University student's personal account.
Analyze solar impact on satellites using machine learning, focusing on capacity estimation and defect detection.
Soft skills with receipts — every claim links to public proof.
Tools built in the open and adopted by the community — not portfolio demos. airstrike3d-tools grew into the go-to preservation toolkit for the AirStrike 3D series; wemod_enhancer hit 13 stars and 5 forks in its first week, launched via a release post on r/PiratedGames.
Share progress, gather feedback, iterate in public. Presented the AirStrike 3D noclip-camera research at r/cpp Show & Tell; active member of the r/airstrike3d modding community.
Detailed, reproducible reports with full environment context. GModPatchTool #232 (Fedora glibc static-TLS failure) earned 5 👍, produced a confirmed workaround, and is now linked from the project’s official FAQ.
Write down what others can reuse — cross-compilation guides, CMake presets, debugging checklists, a no-fluff dev glossary, and an AI engineering handbook with prompts, agent skills, and review discipline.
Curated stack — performance-first, no bloat.
C++ Systems Engineer · Game Engine Developer · Reverse Engineer
Systems engineer with 3+ years shipping cross-platform C++ in production game engines. Specialized in performance-critical systems: graphics pipelines, asset streaming, memory management. Proven track record at Lesta Games (Engine Core, Tanks Blitz). Reverse engineering background with published open-source tooling. 30+ public repositories, 5-platform deployment (Linux, Windows, macOS, iOS, Android).
Reverse engineering toolkit for AirStrike 3D. Binary analysis, APK asset extraction, game preservation tooling. 23 stars.
Zero-dependency WeMod patcher for Steam Deck & Linux — C + Python stdlib rewrite of a 13K-star C# tool. 13 stars and 5 forks in its first week.
Production-ready C++ project template. Modern CMake, cross-platform CI/CD, Docker, static analysis integration. 8 stars.
English (Professional), Russian (Native), Chinese (Conversational)